stellaris focused arc emitter. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. stellaris focused arc emitter

 
 AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hullstellaris focused arc emitter  For example, “advanced shield hardener” give 25% hardening

The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). However, when it comes to the L. I’ve had trouble in the past with their arc emitters and need a counter. If you can’t find any CL simply go with Kinetic Artillery. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. This mod also adds two new technologies to the. 1 Shield booster, 1 Afterburner. dmg Tachyon Lances : 85-232 dmg | 8. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 0. Please note that I am rounding numbers, and ignoring carry over damage here. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. 92, which is lower than our. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. All of the weapons are shield penetrating. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Cruisers: carriers with neutron launchers in carrier mode . Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 6. An normal cloud lightning does between 136-1 damage. dmg Tachyon. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. (Your call on if you want a spinal or a third hangar on your carrier BBs. This isn't. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. 394K subscribers in the Stellaris community. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Tachyon lance is close enough. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Helican Jul 19, 2016 @ 9:11am. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Reply reply. CL is there to supplement Focused Arc Emitters. g. The Contingency are balanced, just try to hit them with as much power as you can. 14 days I always use the focused arc emitters. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Carrier chip. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Jump to latest Follow Reply. Baltim (Corvette size) Shield:10, 756. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Go to Stellaris r/Stellaris. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. 3. So the battleships and cruisers try to maintain permanent 100 range while firing. - Synthetic Evolution. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. There is no best weapon. 0 unless otherwise noted. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Go to Stellaris r/Stellaris. You need a few from every weapon or you are handicapping yourself. What the arc emitters don't destroy in the first volley the strike craft will. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Aidante • 5 mo. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. It further continues to spawn 350k fleets quite fast. While the Tachyon Lance does have some nice damage. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Just want to show OP an alternative choice. Repeatables for Focused Arc Emitters and Cloud Lightning . . i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Arc emitters are seriously underestimated weapons. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. A small amount of Point Defense defends against Torpedoes and. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. 060 Jun 23, 2018; Add bookmark. Also, since they all have a cool down of approximately 8 ticks, average. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. It is cheap, effective, and is good against literally everything until you. Each of the next sections, except for the few last ones, are an overview. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. Generally I fit my ships depending on the composition of enemy fleets. There is no “If Stellaris was real…” since it’s. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Go to Stellaris r/Stellaris. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Always use the Focused Arc Emitter. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Weapons: teir 2 kinetic artillery x3. Cloud Lightning has terrible range, but the Arc Emitter is okay. 花费:2293. For your titans and juggernauts? The aura is basically the only thing that matters. Arc Emitters are great if you stack a fleet with them. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Members Online. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. I feel that they are insignificant to the equation. Similarly, unless you're running only Focused Arc Emitter the Battleship. 能源消耗:-250. I'd go with the spinal personally. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. In singleplayer you can just mass these, the AI will never counter them. It's not nearly as wasteful as it looks. Their defenses will break eventually. arc emitter fires once in 8. Arc-Emitter battleships and lots of rail guns. And then the rest never appear. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. go arc emitter + cloud lightning. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. Agree about the importance of penetration. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. 58 days against the same Battleship above; Giga Cannon takes 27. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. A small amount of Point Defense defends against Torpedoes and. Numbers roughly add up. Per page: 15 30 50. Matter Disintegrator - A new approach. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Arc Emitter + Strike Craft is surprisingly decent, by the way. In the only run I got them I had a total of 15. Apr 1, 2018 @ 11:14pm. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Got them in 2240 ish. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. The other main weapon loadout is Neutron Launches with a Giga Cannon. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Consider Focused Arc Emitters and Cloud Lightning. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Otherwise the dps is too low in comparison to other options. Finally, the focused arc emitter is very good, particularly because it never misses. Both with majority Sage class Escorts. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Stellaris Dev Diary #320 -. Use only battleships and titans (don't even bother with smaller ships). Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. The Focused Arc Emitter is indeed a very powerful weapon. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. I feel that they are insignificant to the equation. Cloud Lightning is underrated in 1. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). This mod also adds two new. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. I feel that they are insignificant to the equation. This weaponry you can only equip on BBs. Yes, this kind of game needs rng, otherwise it gets boring. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. The focused arc emitter does 11. 50% pierce through the shield, but gets reduced by 50% of the ships armor. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. You wanna destroy them before they can even close in. Stacking more shields over shield capacitor in accessory slot gives more shield value. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. 38. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . A In singleplayer you can just mass these, the AI will never counter them. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Please note that I am rounding numbers, and ignoring carry over damage here. Members Online •. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Try for at least 2x their fleet power, more if you can afford it. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. This page was last edited on 14 October 2017, at 11:50. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. That leaves you with lances or arc emitters. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. So that’s 2M damage per week. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. This is where the platforms may be able to shine. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Let's jump into the foundational design before I start explaining. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. 780k alloy for 1250 battleships (maybe don't need this many. The more you use, the less you lose. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Europa Universalis IV: Tech Support. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Armor is 68% with 1260 shield points and 2 capacitors. So it's year 2412 and I'm at 170k fleet power. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Crystal plating perhaps but everything else is irrelevant. Design E: Arc Emitter, Flak Cannons. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). 例如:“异种. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Both are extremely powerful weapons. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Go to Stellaris r/Stellaris. Arc Emitters: 1-195 Base dmg | 6. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. I don't play multiplayer. I use battleships with neutrons on them. Stellaris. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. 聚能电弧发射器 Focused Arc Emitter. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. I stick to Corvette spams until I can make Tesla Battlecruisers. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Edit: Quick Thought on the. Jun 28, 2022. In singleplayer you can just mass these, the AI will never counter them. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. The two weapons are attacking different segments of their HP. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. The Hangar bow and Broadside stern are incredibly underpowered. ago. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Focused Arc Emitter and four T4+ L-slot penetrators take 31. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. While it seems good, it's actually better to use. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. The focused arc has 100% armor pen and 100% shield pen. ago. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Focused Arc Emitter and four T4+ L-slot penetrators take 31. 2/3 armor 1/3 shield for all of their health stuff. Bottom row mix armir and shield. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. but stellaris is first and foremost an rp game, do your low tec energy weapons game. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Example: I clear the Enigmatic Fortress chain and unlock the research. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Even after it devolves into a melee, they'll usually end up attacking different targets. Probably artillery is better. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. 60sec cooldown | 100% Acc. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. But, I can’t use my focused arc emitters anymore; they were replaced with. Not enough power for 6 shields. research_technology tech_arc_emitter_2. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. However, when it comes to the L-slot weapons it's a different story. ArcticISAF Feb 27, 2018 @ 10:18pm. Arc emitter BS fled the field being ahead on alloy every time. There's even an argument for picking the lowest tier engines to save on alloys. It shoots a 30° electric arc spreading through nearby walls and between enemies. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Paradox Forums Paradox. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. Hit multiple targets. best two X weapons are gigacannons and focused arc emitters). Focused Arc Emitters vs Tachyon Lance 2. However, once shields are down it's the weakest of the spinal mount weapons. Larger kinetic didn't do so. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. On the other hand, it's not like missiles and strike craft need a nerf. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. #6. Unfortunately, you picked the second worst AP in the game. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Content is available under Attribution-ShareAlike 3. 64 dpd Means a combined damage output of 150. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. never combine arc with anything else that isn't disruptor. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. 3. | 105 Range | 14.